Operation Wolf had two main elements that put it in a league of its own among shooting games. The first was the gun and controls. Just something about having that uzi in your hands that made me feel like Hannibal shooting out the back of the A-Team van at the bad guys. Force feedback in the controls made it feel like real recoil when firing. Plus, a grenade launcher! A little red button on the side of the gun allowed players to launch grenades at the jeeps, choppers, and boats that annoyed you. Without unlimited ammo, clips and grenades had to be found within the game to keep from being eliminated by the enemy.
Operation Wolf would become one of the most ported games to consoles and computers of all time. Ironically, only the NES and Sega Master System supported light gun play to give it the true arcade feel at home. In 1988, Operation Thunderbolt hit arcades as a sequel. Crash magazine would vote it the best graphics of the year. The story line was also loosely based on the real events of a 1976 American hostage rescue mission in Uganda. The 2nd sequel, Operation Wolf 3, was released in 1994 and had considerable changes to the first two games. It featured side-by-side action to play with a friend, but used unlimited ammo opposed to earlier games. A pump slide was also used to fire grenades instead of a red button. The final sequel, Operation Tiger, was released in 1998 and continued the side-by-side two player action. However, it reverted back to the traditional style of play with limited ammo and accessories. The original game has also been featured in classic Taito compilation games on modern day consoles like Xbox and PS2.
Now, who's ready to blow some stuff up? Well, if wanna have a go at the Nintendo version of Operation Wolf, click here!
Thanks as always to Arcade-museum.com and Wikipedia.
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