Your Quest Awaits!
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Fifty cents!! Really, for one game?? Yep. I think we all had that conversation with our friends the first time we encountered Dragon's Lair. But it turned out that the high price was worth it!! I remember when I first encountered the game and thought "wow...it's like I'm controlling a cartoon!!" The arcade game was truly a breakthrough in technology, unlike any others in 1983. Using laser disc technology, Dragon's Lair was a unique game in that there was no control over the main character's actions. Rather, you made decisions for him and then he acted upon your choices. Dragon's Lair has been revered highly in arcade video game history, so much so that it is one of only three games to be displayed at the Smithsonian in Washington, D.C. Let's take a look back at the history of the Dragon's Lair up until this present day.
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Your quest was a simple one...navigate Dirk the Daring through the Haunted Castle, defeat the mighty dragon Singe and rescue Princess Daphne. With hundreds of decisions to make during the game, it was anything but easy. With no higher levels to reach and a point system based on how far you progressed in the game, once you beat it...that was it! (For a person like me, that would be enough in my gaming experience, but others might call that a limitation.) Despite being the first game to cost fifty cents per play, Dragon's Lair was a hit among arcade goers upon its release in June 1983. 1,000 machines were distributed by Cinematronics in the first month and a backlog of 7,500 additional orders was created. In the first eight months, Dragon's Lair grossed $32 million for its game publisher.
Dyer did have some obstacles to overcome after the game release. With the technology being so new and the machines being highly used, frequent break downs occurred. There were also complaints of the long loading times between the game scenes, but Dyer did work through the game's initial limitations. He developed later game models with longer lasting lasers to increase the estimated lifetime to 50,000 game play hours from the original estimate of 650 hours. Another initial hindrance for Dragon's Lair was that it could not be translated well to console systems or home computers. The main reason was the excessive memory it required for the animation. There were however two games released including the pseudo sequel Dragon's Lair Part II: Escape From Singe's Castle in 1987.
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I've got to say that this game is one of a handful that has stood the test of time, a true visionary of the 80s. Looking back, it almost seems as if it was transported from the future. I mean, it took twenty years until DVD was able to gives us that 1983 arcade experience at home! That's a long quest! For me, I'm still hesitant to put two quarters into any machine for my kids to play at the local pizza shop arcade...but if a Dragon's Lair showed up and it was a three quarter play, I'd be hitting the change machine!!!
Thanks as always to Arcade-museum.com and Wikipedia.
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